About Me
Recent Gnomon Grad specializing in creating characters and creatures for games. Really enjoy creating dark and gritty pieces for my work as well as trying new software and workflows. When I'm not doing art stuff I really enjoy the outdoors and traveling as well as a good dose of gaming.
Summary of Skills
• Ability to create realistic and game ready characters from scratch using Zbrush, Maya, and the substance suite.
• Texturing Experience in both Substance Painter, and Substance Designer making both tileable textures and texturing characters using a PBR workflow.
• Experienced with character and creature concepting in 3d following a creative prompt to explore new ideas and then bringing the concept models to a production ready state while applying creative feedback.
• Strong knowledge and experience with Unreal Engine 4 and 5 both setting up character renders/materials as well as putting together landscapes and evironments.
• Able to collaborate with others and receive and apply creative feedback.
• Always looking to improve workflows and learn new software to incorportate into my workflow.
• Good knowledge of Gaea and Houdini for landscape creation and then porting landscape to other programs.
• Basic rigging knowledge in maya.